
Refresh Cyclone Armor when you notice that it is completely gone and when encountering dangerous Elemental Damage enemies (e.g. Before starting your Magic Find/ Experience run, cast Summon Grizzly, Summon Spirit Wolf (5x), Summon Dire Wolf (3x), Oak Sage, and Cyclone Armor anywhere inside or outside of town.Gemmed Phase Blade ( Ist Rune s + -5/x Cold Rainbow Facets) Summon Dire Wolf * summons pet Dire Wolves up to a limit of 3 that fight by your side, mainly tanking/blocking incoming damage. Summon Spirit Wolf * summons pet Spirit Wolves up to a limit of 5 that fight by your side, mainly tanking/blocking incoming damage and Chilling enemies that get too close. With Life buffs from Call to Arms and Oak Sage it becomes nearly impossible to kill. The Bear doesn't do much damage on this build, but that's not its purpose. Continuously recasting Summon Grizzly in front of a monster(s) (including Bosses) serves as a great distraction as well. Summon Grizzly * with enough + to Skill gear becomes an excellent meat shield for your Druid. Oak Sage typically needs to be re-summoned often, as it dies very frequently. Oak Sage * provides an additional +5% Maximum Life per Skill Point, providing a massive Life pool for your Druid, Mercenary, Summons, and other Party members. Recasting Cyclone Armor maximizes survivability. With enough plus Skill gear and Synergies, Cyclone Armor can make the Wind Druid virtually immune to any Elemental Damage in the game (excluding Poison Damage). Cyclone Armor * adds a shield which absorbs Lightning, Fire and Cold Damage while also being a damage Synergy for Tornado and Hurricane.
